How it’s Made Better.
Moodboard
① ⇉
.
Made Better Story
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.
Initial Looks
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.
Motion Reference
and Buzz Words
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Styleframes
& Motion Tests
② ⇉
.
Styleframes
Initial Textures and Type Lockups
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.
Motion Test & 3d Texturing
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Asset Development
③ ⇉
.
3D Assets
Created in Cinema 4d and photoshop
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.
3D Hero apparel Assets
Created and animated in Marvelous designer,
then textured in Cinema 4d.
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Hero Scenes
Collect Scene
① ⇉
8 Layers of XP CLoth to create multiple areas of coverage over the letterforms and variation of movement.
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Clean Scene
② ⇉
5 layers of X-particles and emitters to create dynamic moments in the river. Using a generator effector to replace particles with rolling OBJ sequences of tumbling cloth.
3 layers of x-particles to separate at the end of the river.
A baked alembic formed from an xp cloth modifier file to create the piles of clothes being separated.
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Shred Scene
③ ⇉
1 Layer of XP CLoth WITH A TEAR EFFECTOR. Strange attractors and turbulence was used for movement.
4 EMITTERS WITH XP FLOCK were added to the scene TO CREATE A CHAOTIC movement to overwhelm the scene
for a transition.
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Pellet Scene
④ ⇉
mULTIPLE BAKED ALEMBIC FILES PLAYED IN REVERSE TO REFORM SHREDDED MATERIAL INTO PELLET SHAPES.
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Extrude Scene
⑤ ⇉
Hero Pellet is unwoven into a strand of yarn.
X-Partciles trails with random noise pattern joins to create more thread.
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Weave Scene
⑥ ⇉
Weaves were made of sweeps follwing splines in the shape of an Ottoman pattern.
Xp cloth was made for the transition to made scene.
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Made Scene
⑦ ⇉
All panels of the hero trunk were input to an xp cloth and effected with rotation, attractor, speed, and multiple turbulence modifiers.
Panels were baked as alembics and played in forward and reverse to land on the hero boardshort.
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Kimono Scene
⑧ ⇉
Using assets from the made scene. all panels from the hero boardshort were animated with xp cloth separately, then moved outwards to reveal the kimono within.
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